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	<title>Genome Studio</title>
	<atom:link href="http://www.genomestudio.net/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.genomestudio.net</link>
	<description>A Collaborative Multiuser Music Sequencer</description>
	<lastBuildDate>Thu, 17 Jun 2010 17:37:18 +0000</lastBuildDate>
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		<title>Genome up and running on the iPad</title>
		<link>http://www.genomestudio.net/2010/06/genome-up-and-running-on-the-ipad/</link>
		<comments>http://www.genomestudio.net/2010/06/genome-up-and-running-on-the-ipad/#comments</comments>
		<pubDate>Thu, 17 Jun 2010 17:14:55 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.genomestudio.net/?p=211</guid>
		<description><![CDATA[I was able to get Genome compiled and running on the iPad which is a nice first step. It's still nowhere near usable, since nothing has been designed for the touchscreen (tiny buttons and lack of gestures everywhere). My main goal was to test out the performance of the iPad processor for studio level audio [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.genomestudio.net/wp-content/uploads/2010/06/photo.png"><img class="alignleft size-thumbnail wp-image-214" style="margin-top: 5px; margin-bottom: 5px; margin-left: 10px; margin-right: 10px;" title="genome on the iPad" src="http://www.genomestudio.net/wp-content/uploads/2010/06/photo-150x150.png" alt="" width="150" height="150" /></a>I was able to get <a href="http://www.genomestudio.net/about/">Genome</a> compiled and running on the iPad which is a nice first step. It's still nowhere near usable, since nothing has been designed for the touchscreen (tiny buttons and lack of gestures everywhere). My main goal was to test out the performance of the iPad processor for studio level audio applications. Early results are merely 'ok'.  I was able to get bout 12-16 notes of polyphony on a very basic synth, but adding a single reverb brought the processor to it's knees. Everything is still fairly unoptimized, but it's a little disappointing. There is still some room for optimisim though - in iOS 4.0 apple added the Accelerate framework which adds support for hardware optimized DSP and vector operations. This could give a boost overall to performance. Unfortunately iOS 4.0 is not due for the iPad until the fall, though I could start playing with it now, especially on the new iPhone when that arrives next week. One could also envision heavy use of track 'freezing' to save CPU on a platform like this.</p>
<p>Anyway, I don't think this affects my overall plan much. I still want Genome as a multiplatform app - the iPad is just another platform. Being able to develop on the iPad should help me optimize for low cpu environments and also tablets in general - of which there are many coming out over the next few years (some with better specs than the iPad).</p>
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		<item>
		<title>It&#8217;s alive!</title>
		<link>http://www.genomestudio.net/2010/05/its-alive/</link>
		<comments>http://www.genomestudio.net/2010/05/its-alive/#comments</comments>
		<pubDate>Sun, 09 May 2010 15:04:22 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.genomestudio.net/?p=208</guid>
		<description><![CDATA[I successfully got genome making sound and processing audio and events again. This change literally took weeks to accomplish and constituted a major rewrite of the core of Genome. Going into this project, I wanted to make it my best piece of coding ever and so I've gone back and re-written my code several times [...]]]></description>
			<content:encoded><![CDATA[<p>I successfully got genome making sound and processing audio and events again. This change literally took weeks to accomplish and constituted a major rewrite of the core of Genome. Going into this project, I wanted to make it my best piece of coding ever and so I've gone back and re-written my code several times to ensure that I'm doing things the best possible way, and not being lazy about changing code I've already written. The changes should make processing modules much more memory efficient. Programming modules is simpler  as some stuff is now automatically handled for you and there are less hacky bits. There is also greater flexibility with the types and number of inputs on modules. This was a tough change, but it should pay off in terms of easier coding and debugging going forward.</p>
<p>Now that that's done, I'm going to try to get this running on the iPad and see how performance is. It might be that the iPad is just not fast enough to handle a fully modular synthesis workstation, but we'll see. <img src='http://www.genomestudio.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<item>
		<title>Some signs of life</title>
		<link>http://www.genomestudio.net/2010/04/some-signs-of-life/</link>
		<comments>http://www.genomestudio.net/2010/04/some-signs-of-life/#comments</comments>
		<pubDate>Sat, 24 Apr 2010 14:38:28 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.genomestudio.net/?p=204</guid>
		<description><![CDATA[I was excited to see the Juce framework up and running on my iPad, so I turned my attention back to Genome for a bit. Unfortunately it's still in a broken state as I was in the middle of a major change last time I left it. Currently working on getting it to compile and [...]]]></description>
			<content:encoded><![CDATA[<p>I was excited to see the Juce framework up and running on my iPad, so I turned my attention back to Genome for a bit. Unfortunately it's still in a broken state as I was in the middle of a major change last time I left it. Currently working on getting it to compile and hopefully run again. Genome on the iPad is an interesting proposition. The iPad is just about powerful enough for a more 'complete' studio experience (eg, synths, samplers and sequencing all under one app).</p>
<p>Juce is still not nearly as fast to render as libNUI unfortunately, which is a shame because there are a lot of nice aspects to the design of the framework itself. I wonder if anything can be changed about the rendering to make it work more efficiently on the Mac.</p>
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		<title>What the App Store Needs</title>
		<link>http://www.genomestudio.net/2009/10/what-the-app-store-needs/</link>
		<comments>http://www.genomestudio.net/2009/10/what-the-app-store-needs/#comments</comments>
		<pubDate>Mon, 05 Oct 2009 17:16:16 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[IPhone]]></category>

		<guid isPermaLink="false">http://www.genomestudio.net/?p=198</guid>
		<description><![CDATA[As you may know the app store hit 85,000 apps recently and 2 Billion downloads. App aproval times keep getting longer and longer due to the influx of people trying to jump onto the gravy train. And who could blame them with success stories about developers making millions off of relatively simple apps. The truth [...]]]></description>
			<content:encoded><![CDATA[<p>As you may know the app store hit 85,000 apps recently and 2 Billion downloads. App aproval times keep getting longer and longer due to the influx of people trying to jump onto the gravy train. And who could blame them with success stories about developers making millions off of relatively simple apps. The truth is only a few developers end up profiting due to the way the application lists work.</p>
<h3>Visibility</h3>
<p>The biggest problem is visibility. Most people find apps directly on the iPhone. Which means they find things by clicking through lists in categories. Each category shows the top paid, top free and recently released. Each of these lists only shows 100 items, with no ability to view subsequent pages. With 85,000 apps, you can imagine that a lot of apps are unfindable using this method. The recently released list shows new apps and app updates - to take advantage of the situation, developers will just update their apps as often as they can (often with meaningless updates) in order to 'juice' their sales and rankings a bit. This ends up putting more strain on the approval process and just makes it harder for all developers to get necessary bug fixes and updates to users in a timely manner. Apple will just lengthen the approval process as long as they need to in order to discourage this behavior (it's unlikely that they will hire more 'app approvers'.. they would need thousands of them in order to get approvals done in a timely manner). I have an update that's been awaiting approval for 3 weeks now.</p>
<p>There is search for finding apps, but how do you know what to search for if you are 'just browsing'?</p>
<p>Basically what ends up happening is you have a limited amount of time when your app is released to get into the top 100. If you can get in there, you have a great chance of staying there, atleast for a bit. If not, your app falls off the charts into oblivion. You can still get a few sales from search or if you can generate some buzz for your application outside of the app store. But since most people find apps in the app store itself, the app store is still your best chance for getting a conversion.</p>
<p>The current system favors giving a few apps the majority of the sales, whether they deserve it or not. It has nothing to do with the quality of the apps. Review scores do not appear to be a factor, only raw sales or downloads (correct me if I'm wrong). My prediction is that developers will start to leave in droves (or atleast complain loudly) once they start realizing that they've spent months working on an application only to have it drop out of sight as soon as it's released.</p>
<p>The app store needs to change to accommodate the volume of apps. Here's what I think needs to be done.</p>
<h3>There needs to be more ways to find apps, other than just a top 100. I suggest:</h3>
<ul>
<li>Random List - 100 or so random apps in a category. This would go a long way to making things more fair.</li>
<li>Top Rated or the ability to sort by rating. Bring ratings into the mix. Don't just go by downloads. A lot of good apps get lost this way.</li>
<li> More granular categories. If users can only see 100 apps, then we need more sub-categories. Or:</li>
<li>Ability to browse more than 100 apps. Why not let people view as many as they want?</li>
<li>Wish-lists or user generated lists of apps, like Amazon has.</li>
<li>Stop making app updates so important to sales. Only show new releases, not updates.</li>
<li>Paid advertising spots. Another revenue stream for apple, but could help break the dependence on downloads.</li>
<li>Recommendations. Users who bought this app, also bought... Once again, Amazon gets this right.</li>
</ul>
<p>Imagine if Amazon.com only let you view 100 items in each category? They'd be missing out on a lot of sales. The App store's Top 100 lists might have been fine when there was only a handful of iPhone Apps, but now that the device has become a huge platform, Apple needs to expand the functionality to match the inventory.</p>
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		<title>What a guerrilla marketing campaign looks like for an iPhone app</title>
		<link>http://www.genomestudio.net/2009/08/what-a-guerilla-marketing-campaign-looks-like-for-an-iphone-app/</link>
		<comments>http://www.genomestudio.net/2009/08/what-a-guerilla-marketing-campaign-looks-like-for-an-iphone-app/#comments</comments>
		<pubDate>Sat, 22 Aug 2009 15:34:45 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Bleep Box]]></category>

		<guid isPermaLink="false">http://www.genomestudio.net/?p=193</guid>
		<description><![CDATA[Ironically made for free on my iPhone :]]></description>
			<content:encoded><![CDATA[<p>Ironically made for free on my iPhone <img src='http://www.genomestudio.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  :</p>
<p><a href="http://www.genomestudio.net/wp-content/uploads/2009/08/marketingstrategy.jpg"><img class="alignleft size-medium wp-image-194" title="marketing strategy" src="http://www.genomestudio.net/wp-content/uploads/2009/08/marketingstrategy-270x300.jpg" alt="marketing strategy" width="270" height="300" /></a></p>
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		<title>Bleep!BOX released</title>
		<link>http://www.genomestudio.net/2009/08/bleepbox-released/</link>
		<comments>http://www.genomestudio.net/2009/08/bleepbox-released/#comments</comments>
		<pubDate>Tue, 18 Aug 2009 11:42:13 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.genomestudio.net/?p=189</guid>
		<description><![CDATA[contact@bleepboxapp.com www.bleepboxapp.com White Noise Audio Software Releases iPhone App bleepBOX!, an Analogue Synthesizer / Drum Machine Combo that Fits in Your Pocket KENNETT SQUARE, PA – August 17, 2009 – The beat box just got pocket sized. bleep!BOX, an analog syth/drum machine debuted in Apple’s iPhone App Store on Saturday, August 15, 2009. bleep!BOX allows [...]]]></description>
			<content:encoded><![CDATA[<div class="entry">
<p><a href="mailto:contact@bleepboxapp.com">contact@bleepboxapp.com</a><br />
<a href="http://www.bleepboxapp.com/">www.bleepboxapp.com</a></p>
<p><strong>White Noise Audio Software Releases iPhone App bleepBOX!, an Analogue Synthesizer / Drum Machine Combo that Fits in Your Pocket</strong></p>
<p>KENNETT SQUARE, PA – August 17, 2009 – The beat box just got pocket sized. <strong>bleep!BOX</strong>, an analog syth/drum machine debuted in Apple’s iPhone App Store on Saturday, August 15, 2009. bleep!BOX allows users to arrange synthesizer melodies, program drum beats and edit dozens of parameters in real time. Unlike other music apps, bleep!BOX does not limit users with fixed sample sets or pre-made loops. It does not use any samples, only tweakable, analog-style sounds.</p>
<p>Developer Dave Wallin, owner of White Noise Audio Software created bleep!BOX after becoming frustrated with music apps available for the iPhone. “Only two types of music apps were available: simple music toys and music makers. The simple music toys become boring fast and had limited usefulness and the music makers didn’t offer enough options to make a song interesting. bleepBOX! strikes that balance between simplicity and creative potential.”</p>
<p>Similar to the controls on a vintage analog synthesizer, bleep!BOX gives users creative license over waveforms, filters, effects and modulation. It features 50+ parameters and can play up to 10 instruments simultaneously.</p>
<p>“There are a lot of musicians who don’t like using already-made loops,” said Wallin. With bleep!BOX you can program all of your own sounds and make the melodies you want instead of using canned loops or samples. Now users can produce real music on their iPhones.”</p>
<p>bleepBOX!, sold solely in Apple’s app store, costs $9.99 USD and requires iTunes. <a onclick="javascript:pageTracker._trackPageview('/outgoing/itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=325451639&amp;mt=8&amp;s=143441');" href="itms://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=325451639&amp;mt=8&amp;s=143441">Click here</a> for the iTunes store link for bleep!BOX.</p>
<p><a href="http://www.whitenoiseaudio.com/">White Noise Audio Software</a> produces innovative computer based instrument plugins. Founded in 2003, the company is best known for 3 products: Additive, an additive synthesizer, Doppelmangler, a spectral resynthesizer and Zero Vector, a virtual analog synthesizer. bleep!BOX is the company’s first iPhone app. Dave Wallin is the founder and sole proprietor of White Noise Audio Software. www.whitenoiseaudio.com</p>
<p style="text-align: center;"># # #</p>
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		<title>Next Project</title>
		<link>http://www.genomestudio.net/2009/08/next-project/</link>
		<comments>http://www.genomestudio.net/2009/08/next-project/#comments</comments>
		<pubDate>Thu, 06 Aug 2009 15:35:24 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.genomestudio.net/?p=184</guid>
		<description><![CDATA[Now that bleep!BOX has been submitted to the app store, I've been relaxing a bit and thinking about my next project. Some of my old plugin users have asked when Doppelmangler or Zero Vector will see an update. Honestly, I haven't touched those plugins for years and some of the code is pretty bad or [...]]]></description>
			<content:encoded><![CDATA[<p>Now that bleep!BOX has been submitted to the app store, I've been relaxing a bit and thinking about my next project. Some of my old plugin users have asked when Doppelmangler or Zero Vector will see an update. Honestly, I haven't touched those plugins for years and some of the code is pretty bad or difficult to maintain (esp. in Doppelmangler's case). Those plugins were compiled for vst 2.3 and we're up to 64-bit and vst 3.0 at this point, so some updates are in order. With Doppelmangler, I've always wanted to do a full re-write since I've never been totally satisfied with the quality of the resynthesis and the amount of CPU it consumes. I've actually been brainstorming about how to revamp it for quite a while now.</p>
<p>Zero Vector also presents some challenges. I would love to port all my plugins to the Mac, now that I've gotten comfortable with XCode. However, Zero Vector contains massive amounts of SSE assembly code and I'm not sure how well that will port (maybe it will be fine.).</p>
<p>In general, I've developed my own audio framework for writing portable modules. This is used in Genome Studio and also in bleep!BOX. I'd like to port both those plugins into the new framework.</p>
<p>Finally, I do want to get back to working on Genome Studio. I've put way too much work into it to not finish it (plus I'm getting fairly close to being able to beta test it). Genome will need some more instruments built into it, and I always intended to include some variant of Zero Vector and Doppelmangler. So, maybe now is the time to update those plugins, rebuild them in my new audio framework so they are ready to include in Genome. At the same time I can produce up-to-date plugins for them.</p>
<p>Doppelmangler is the most interesting problem to solve, so I think I'm gonna tackle it first. ZV will be a more straightforward port (though not trivial..). The direction I want to take Doppelmangler is to focus on high quality sample manipulation rather than all the crazy spectral stuff. Warping and modulating sounds is still the focus too (just that DM2 won't use spectral resynthesis per se). It may be something that is more like specialized granular resynthesis synthesis (not wacky artsy fartsy granular <img src='http://www.genomestudio.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> . As always the motto is to be able get greater control over your samples and to use them in new and creative ways. More soon - need to do some experiments. <img src='http://www.genomestudio.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Oh, and I nearly forgot. I have a few updates planned for bleep!BOX. Those will happen first and they will mainly be centered around performance features, patch sharing, and synchronization (read: DSMI - wifi midi).</p>
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		<title>Transitioning to new bleepbox site</title>
		<link>http://www.genomestudio.net/2009/06/transitioning-to-new-bleepbox-site/</link>
		<comments>http://www.genomestudio.net/2009/06/transitioning-to-new-bleepbox-site/#comments</comments>
		<pubDate>Sun, 28 Jun 2009 03:41:17 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.genomestudio.net/?p=180</guid>
		<description><![CDATA[I posted some new sound samples over here. Further bleep!BOX updates will occur there from now on. Today I finished up a couple outstanding things and started implementing the new GUI. Hoping to finish most of the GUI stuff tomorrow. It's looking pretty sweet.]]></description>
			<content:encoded><![CDATA[<p>I posted some new sound samples over <a href="http://www.bleepboxapp.com/2009/06/bleepbox-samples/">here</a>. Further bleep!BOX updates will occur there from now on. Today I finished up a couple outstanding things and started implementing the new GUI. Hoping to finish most of the GUI stuff tomorrow. It's looking pretty sweet. <img src='http://www.genomestudio.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Useful objective C libraries</title>
		<link>http://www.genomestudio.net/2009/06/useful-objective-c-libraries/</link>
		<comments>http://www.genomestudio.net/2009/06/useful-objective-c-libraries/#comments</comments>
		<pubDate>Fri, 19 Jun 2009 23:17:49 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.genomestudio.net/?p=177</guid>
		<description><![CDATA[three20 - bunch of nice utils.. supposeduly includes facebook connect JSON Framework KissXML I used this in my rss reader]]></description>
			<content:encoded><![CDATA[<ul>
<li><a href="http://github.com/joehewitt/three20/tree/master">three20 - bunch of nice utils.. supposeduly includes facebook connect<br />
</a></li>
<li><a href="http://www.24100.net/2009/06/json-framework-22-for-iphone-and-cocoa-released/">JSON Framework</a></li>
<li><a href="http://code.google.com/p/kissxml/">KissXML</a> I used this in my rss reader</li>
</ul>
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		<title>Possible to develop iPhone apps in Java?</title>
		<link>http://www.genomestudio.net/2009/06/possible-to-develop-iphone-apps-in-java/</link>
		<comments>http://www.genomestudio.net/2009/06/possible-to-develop-iphone-apps-in-java/#comments</comments>
		<pubDate>Fri, 19 Jun 2009 12:37:37 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.genomestudio.net/?p=174</guid>
		<description><![CDATA[Link The above link describes a method for converting Java source code into Objective C using xmlVM. xmlVM sounds pretty interesting, though the site is down at the moment..]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.taragana.com/index.php/archive/how-to-develop-iphone-applications-in-java/">Link</a></p>
<p>The above link describes a method for converting Java source code into Objective C using xmlVM. xmlVM sounds pretty interesting, though the site is down at the moment..</p>
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